This was co-authored by Mike Manzer, and we posted it to mtg-strategy-l
June 1, 1996. I didn't know I still had a copy of it; I'm glad I do.
A lot of it doesn't make sense unless you're familiar with Magic: The Gathering. There's still a lot of timeless wisdom here, even if you're not.
- If you appear innocent, people will, at first, assume you're not dangerous.
- People will only make that mistake once.
- Never give up the element of surprise.
- When faced with a problem, make it disappear.
- If you can't make it disappear, take control of it.
- If you can't take control of it, incapacitate it.
- If you can't incapacitate it, keep it busy.
- Keep your resources open.
- Recycle (even if it's not yours).
- Always have a backup plan.
- If you mess with people enough, they get mad.
- When people get mad, they make stupid mistakes.
- Some people really are named Tim.
- A little dash of water can do wonders to clear a cluttered battlefield...
- Big flying things scare people.
- Know your enemies.
- Always look like you are in control.
- Glasses are no fun.
- If you poke people, they get annoyed.
- If you poke people enough, they will die.
- People usually get annoyed before they die.
- Appearances are important.
- You never get a second chance to make a first impression.
- First impressions aren't everything.
- Things never seem quite as cool as they used to be.
- Appear strong where you are weak and appear weak when you are strong.
- Mountains suck. So do Forests. Taigas are just evil.
- Brute force is not all its cracked up to be.
- The bigger they are, the harder they fall.
- Things are tougher to stop once they've gotten started.
- Play people against each other.
- ALWAYS look like you know what you are doing.
- Even when you try to make things fair, they won't be.
- Never tap out.